Collision Detection In Interactive 3d Environments


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Collision Detection in Interactive 3D Environments


Collision Detection in Interactive 3D Environments

Author: Gino van den Bergen

language: en

Publisher: CRC Press

Release Date: 2003-10-27


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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

Collision Detection in Interactive 3D Environments: CD-ROM


Collision Detection in Interactive 3D Environments: CD-ROM

Author: Gino Johannes Apolonia van den Bergen

language: en

Publisher:

Release Date: 2004


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Real-Time Collision Detection


Real-Time Collision Detection

Author: Christer Ericson

language: en

Publisher: CRC Press

Release Date: 2004-12-22


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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt