Collision Detection In Interactive 3d Environments Cd Rom


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Collision Detection in Interactive 3D Environments


Collision Detection in Interactive 3D Environments

Author: Gino van den Bergen

language: en

Publisher: CRC Press

Release Date: 2003-10-27


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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

Building Interactive Worlds in 3D


Building Interactive Worlds in 3D

Author: Jean-Marc Gauthier

language: en

Publisher: Taylor & Francis

Release Date: 2013-05-02


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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Game Physics


Game Physics

Author: David H. Eberly

language: en

Publisher: CRC Press

Release Date: 2010-04-05


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Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.