Developing Windows Applications With Borland C 3

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Developing Windows Applications with Borland C++3

An extensive reference section highlights tutorials and advice--so all C++ programmers can successfully build their own Windows applications. The code examples, illustrations, and exercises to reinforce learning cover all facets through Borland C++ 2.0.
Computer Graphics For Scientists And Engineers

The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.