Computer Graphics For Scientists And Engineers

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Computer Graphics For Scientists And Engineers

The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.
Visual Strategies

Author: Felice Frankel
language: en
Publisher: Yale University Press
Release Date: 2012-01-01
Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.
Computer Graphics in Engineering Education

Author: David F. Rogers
language: en
Publisher: Reader's Digest Young Families
Release Date: 1982
Review & exposition of the current state of the art in the use of interactive computer graphics in engineering education. Discusses developments in the use of computer graphics, the hardware & software required & the cost associated with this use.