Cryengine Sdk Game Programming Essentials

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CryENGINE SDK Game Programming Essentials

"Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done. This video course provides a hands-on approach to learning game programming with step-by-step instructions using C++ and Lua with the latest CryENGINE technology. If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course."--Resource description page.
Lua Programming Essentials

"Lua Programming Essentials" Unlock the full power of Lua with "Lua Programming Essentials," a comprehensive guide tailored for both aspiring and experienced developers seeking mastery over this lightweight yet robust programming language. Beginning with the foundations of Lua, the book explores its origins, unique design philosophy, and operational mechanics, contrasting Lua’s elegant simplicity with other popular scripting languages. Readers are guided through environment setup, community resources, and the language’s hallmark of platform independence, ensuring a strong grasp of both the technical and cultural landscape surrounding Lua. Moving methodically through Lua’s core features, the book delves into its unique approach to data types, structures, and memory management, unveiling the versatility of tables and the nuanced world of metatables and metamethods. Detailed chapters on control flow, function handling, error management, and concurrency lay the groundwork for building robust applications, while dedicated sections discuss advanced metaprogramming, reflection, and secure sandboxing. Every facet of Lua’s extensive standard libraries, performance tuning, debugging practices, and module management is explored, equipping readers with practical insights needed for efficient, maintainable, and secure codebases. "Lua Programming Essentials" culminates with real-world applications, from game development and embedded systems to network scripting and enterprise solutions—demonstrating Lua’s agility and reliability across domains. Case studies, industry best practices, and an exploration of emerging trends offer readers a glimpse into the future of Lua development. Whether building standalone applications, embedding Lua in larger platforms, or contributing to open-source projects, this essential handbook is your companion for mastering Lua and harnessing its full potential.
CRYENGINE Game Development Blueprints

Author: Richard Gerard Marcoux III
language: en
Publisher: Packt Publishing Ltd
Release Date: 2015-08-28
Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.