Lua Programming Essentials


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Lua Programming Essentials


Lua Programming Essentials

Author: Richard Johnson

language: en

Publisher: HiTeX Press

Release Date: 2025-06-02


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"Lua Programming Essentials" Unlock the full power of Lua with "Lua Programming Essentials," a comprehensive guide tailored for both aspiring and experienced developers seeking mastery over this lightweight yet robust programming language. Beginning with the foundations of Lua, the book explores its origins, unique design philosophy, and operational mechanics, contrasting Lua’s elegant simplicity with other popular scripting languages. Readers are guided through environment setup, community resources, and the language’s hallmark of platform independence, ensuring a strong grasp of both the technical and cultural landscape surrounding Lua. Moving methodically through Lua’s core features, the book delves into its unique approach to data types, structures, and memory management, unveiling the versatility of tables and the nuanced world of metatables and metamethods. Detailed chapters on control flow, function handling, error management, and concurrency lay the groundwork for building robust applications, while dedicated sections discuss advanced metaprogramming, reflection, and secure sandboxing. Every facet of Lua’s extensive standard libraries, performance tuning, debugging practices, and module management is explored, equipping readers with practical insights needed for efficient, maintainable, and secure codebases. "Lua Programming Essentials" culminates with real-world applications, from game development and embedded systems to network scripting and enterprise solutions—demonstrating Lua’s agility and reliability across domains. Case studies, industry best practices, and an exploration of emerging trends offer readers a glimpse into the future of Lua development. Whether building standalone applications, embedding Lua in larger platforms, or contributing to open-source projects, this essential handbook is your companion for mastering Lua and harnessing its full potential.

Coding with Roblox Lua in 24 Hours


Coding with Roblox Lua in 24 Hours

Author: Official Roblox Books(Pearson)

language: en

Publisher: Sams Publishing

Release Date: 2021-12-07


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In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

Beginning Lua Programming


Beginning Lua Programming

Author: Kurt Jung

language: en

Publisher: John Wiley & Sons

Release Date: 2011-08-15


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This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.