Creating Ios Apps With Xcode

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Creating iOS apps with Xcode

Build your own iOS apps for fun and profit KEY FEATURES ● Learn the basics of Swift and SwiftUI. ● Go from concept to app with step-by-step instruction. ● Create interactive apps with SwiftUI and prepare them for App Store launch. DESCRIPTION “Creating iOS apps with Xcode”introduces you to the premier programming language of Swift and presents SwiftUI. It is an easy way of creating user interfaces on Apple products like iPhone, iPad, and Vision Pro. This book teaches iOS app development using Swift and SwiftUI. You will begin by setting up Xcode, Apple's development tool, and learning Swift basics. Then, you will explore SwiftUI to create user interfaces with text, image, and buttons. Next, you will build reusable SwiftUI views and design a "Household Chores" app interface. Simultaneously, this book educates you on data management which includes data models, user defaults, and Swift Data databases. You will organize code with Swift Package Manager, and visualize data with Swift Charts. Further, you will also understand how to create a second app using SwiftUI and MVVM design, ensure app quality with testing and debugging, and prepare for App Store release with web service connections and asset management. Once you finish this detailed guide, you will have the know-how to craft impressive iOS apps. You will have learned how to organize code, manage data, and test apps effectively, enabling you to bring your ideas to life. WHAT YOU WILL LEARN ● Basics of the Swift language from variable declaration to protocols. ● Introduction to SwiftUI and how to best utilize it. ● Data management techniques using models, user defaults, and SwiftData, Apple's favored database solution. ● Create reusable code libraries and packages for efficient and maintainable app development. ● Write unit tests and learn debugging techniques to build error-free, smooth-running apps. WHO THIS BOOK IS FOR Anyone with prior programming experience, or aspiring iOS app developers, mobile UI/UX designers, and anyone curious about building interactive experiences for Apple devices TABLE OF CONTENTS 1. Introduction to Swift 2. Learn SwiftUI Basics for Creating a User Interface 3. Creating Reusable SwiftUI Views 4. Design the Household Chores App 5. Managing Data and Assets 6. Creating Units of Code that can be Shared 7. Saving Data 8. Charting your Progress 9. Create the New York City Schools App 10. Testing and Debugging 11. Networking 12. Make it Public 13. Make a Generic App
Creating iOS Apps

With more than 600 million iOS devices sold, Apple’s booming mobile platform provides a immense and continuously growing app market for developers. And with each update to the iOS SDK, Apple offers the richest set of additional developer tools. iOS 7.0 is no exception. iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps. You will hone your development skills by creating a complete, full-featured mobile application. You’ll learn to build an intuitive and beautiful user interface, beginning with linking View Controllers in the Storyboard and then adding custom drawn views. Next, you will learn how to use iCloud storage and Core Data to manage an app’s data model, synchronizing data across multiple devices. Then you will learn ways to make your app stand out, using more advanced iOS techniques like UIKit Dynamics and UIMotionEffects. Finally, Richard shows you how to prepare your app for submission to the App Store, getting it in front of iOS users around the world. This book includes: Real-world guidance and advice Insight into the current best practices from an iOS programming expert An essential introduction to the Objective-C language and Cocoa design patterns Coverage of key iOS 7.0 technologies, including the asset catalog, dynamic fonts, UIKit Dynamics, UIMotionEffects, Sprite Kit, and more.
iOS 12 App Development Essentials

iOS 12 App Development Essentials, the latest edition of this popular book series, has now been fully updated for the iOS 12 SDK, Xcode 10 and the Swift 4 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 12 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access and video playback support. Other features are also covered including Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, CloudKit sharing and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage in addition to drag and drop integration and the document browser. The key new features of iOS 12 and Xcode 10 are also covered in detail, including Siri shortcuts and the new iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 12. Assuming you are ready to download the iOS 12 SDK and Xcode 10, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.