Computer Animation And Simulation 96

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Computer Animation and Simulation ’96

Author: Ronan Boulic
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Computer Animation and Simulation ’97

Author: Daniel Thalmann
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.
Computer Animation and Simulation ’98

Author: Bruno Arnaldi
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06