Computational Modeling Of Narrative


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Computational Modeling of Narrative


Computational Modeling of Narrative

Author: Inderjeet Mani

language: en

Publisher: Springer Nature

Release Date: 2022-05-31


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The field of narrative (or story) understanding and generation is one of the oldest in natural language processing (NLP) and artificial intelligence (AI), which is hardly surprising, since storytelling is such a fundamental and familiar intellectual and social activity. In recent years, the demands of interactive entertainment and interest in the creation of engaging narratives with life-like characters have provided a fresh impetus to this field. This book provides an overview of the principal problems, approaches, and challenges faced today in modeling the narrative structure of stories. The book introduces classical narratological concepts from literary theory and their mapping to computational approaches. It demonstrates how research in AI and NLP has modeled character goals, causality, and time using formalisms from planning, case-based reasoning, and temporal reasoning, and discusses fundamental limitations in such approaches. It proposes new representations for embedded narratives and fictional entities, for assessing the pace of a narrative, and offers an empirical theory of audience response. These notions are incorporated into an annotation scheme called NarrativeML. The book identifies key issues that need to be addressed, including annotation methods for long literary narratives, the representation of modality and habituality, and characterizing the goals of narrators. It also suggests a future characterized by advanced text mining of narrative structure from large-scale corpora and the development of a variety of useful authoring aids. This is the first book to provide a systematic foundation that integrates together narratology, AI, and computational linguistics. It can serve as a narratology primer for computer scientists and an elucidation of computational narratology for literary theorists. It is written in a highly accessible manner and is intended for use by a broad scientific audience that includes linguists (computational and formal semanticists), AI researchers, cognitive scientists, computer scientists, game developers, and narrative theorists. Table of Contents: List of Figures / List of Tables / Narratological Background / Characters as Intentional Agents / Time / Plot / Summary and Future Directions

Computational and Cognitive Approaches to Narratology


Computational and Cognitive Approaches to Narratology

Author: Ogata, Takashi

language: en

Publisher: IGI Global

Release Date: 2016-07-15


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Studying narratives is often the best way to gain a good understanding of how various aspects of human information are organized and integrated—the narrator employs specific informational methods to build the whole structure of a narrative through combining temporally constructed events in light of an array of relationships to the narratee and these methods reveal the interaction of the rational and the sensitive aspects of human information. Computational and Cognitive Approaches to Narratology discusses issues of narrative-related information and communication technologies, cognitive mechanism and analyses, and theoretical perspectives on narratives and the story generation process. Focusing on emerging research as well as applications in a variety of fields including marketing, philosophy, psychology, art, and literature, this timely publication is an essential reference source for researchers, professionals, and graduate students in various information technology, cognitive studies, design, and creative fields.

Interactive Storytelling


Interactive Storytelling

Author: Hartmut Koenitz

language: en

Publisher: Springer

Release Date: 2013-10-31


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This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.