Cloud Grid And High Performance Computing Emerging Applications


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Cloud, Grid and High Performance Computing: Emerging Applications


Cloud, Grid and High Performance Computing: Emerging Applications

Author: Udoh, Emmanuel

language: en

Publisher: IGI Global

Release Date: 2011-06-30


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"This book offers new and established perspectives on architectures, services and the resulting impact of emerging computing technologies, including investigation of practical and theoretical issues in the related fields of grid, cloud, and high performance computing"--Provided by publisher.

Applications and Developments in Grid, Cloud, and High Performance Computing


Applications and Developments in Grid, Cloud, and High Performance Computing

Author: Udoh, Emmanuel

language: en

Publisher: IGI Global

Release Date: 2012-09-30


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"This book provides insight into the current trends and emerging issues by investigating grid and cloud evolution, workflow management, and the impact new computing systems have on the education fields as well as the industries"--Provided by publisher.

Emerging Technologies and Applications for Cloud-Based Gaming


Emerging Technologies and Applications for Cloud-Based Gaming

Author: Krishna, P. Venkata

language: en

Publisher: IGI Global

Release Date: 2016-07-13


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Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.