Changing The Script


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Stereotypes and Scripts


Stereotypes and Scripts

Author: Samia Hensi

language: en

Publisher: Oxford University Press

Release Date: 2025-08-23


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Stereotypes and Scripts forges new ground by offering an interdisciplinary account of stereotypes, social scripts, and generics by identifying connections between language use and stereotyping, then drawing on those insights to provide linguistic strategies for resisting harmful stereotypes.

Script Switching in Roman Egypt


Script Switching in Roman Egypt

Author: Edward O. D. Love

language: en

Publisher: Walter de Gruyter GmbH & Co KG

Release Date: 2021-12-06


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Script Switching in Roman Egypt studies the hieroglyphic, hieratic, demotic, and Old Coptic manuscripts which evidence the conventions governing script use, the domains of writing those scripts inhabited, and the shift of scripts between those domains, to elucidate the obsolescence of those scripts from their domains during the Roman Period. Utilising macro-level frameworks from sociolinguistics, the textual culture from four sites is contextualised within the priestly communities of speech, script, and practice that produced them. Utilising micro-level frameworks from linguistics, both the scripts of the Egyptian writing system written, and the way the orthographic methods fundamental to those scripts changed, are typologised. This study also treats the way in which morphographic and alphabetic orthographies are deciphered and understood by the reading brain, and how changes in spelling over time both resulted from and responded to dimensions of orthographic depth. Through a cross-cultural consideration of script obsolescence in Mesoamerica and Mesopotamia and by analogy to language death in speech communities, a model of domain-bydomain shift and obsolescence of the scripts of the Egyptian writing system is proposed.

Extending Virtual Worlds


Extending Virtual Worlds

Author: Ann Latham Cudworth

language: en

Publisher: CRC Press

Release Date: 2018-09-03


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Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.