Beyond Multiple Choice


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Beyond Multiple Choice


Beyond Multiple Choice

Author: Milton D. Hakel

language: en

Publisher: Psychology Press

Release Date: 2013-01-11


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This volume provides in-depth coverage of a key piece of today's human resource selection technology--the viability of alternatives to paper and pencil multiple-choice selection tests. Each chapter of this edited volume presents an intensive examination of a key "alternative to multiple-choice testing." The content of the book's chapters ranges from reviews of issues associated with, and evidence available for, the use of particular selection text alternatives (computerized testing, performance assessments) to empirical investigation of other alternatives (biodata, creative skills); from examination of standards for choosing among selection tests to practitioners' and test takers' perspectives. This book is important for researchers and practitioners in the human resource selection field who have wanted a resource that provides a comprehensive examination of multiple-choice selection testing and its alternatives.

Beyond Facts


Beyond Facts

Author: Harry G. Miller

language: en

Publisher: Educational Technology

Release Date: 1978


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From Zeus and Europa, to Diana, Pan, and Prometheus, the myths of ancient Greece and Rome seem to exert a timeless power over us. But what do those myths represent, and why are they so enduringly fascinating? Why do they seem to be such a potent way of talking about our selves, our origins, and our desires? This imaginative and stimulating Very Short Introduction goes beyond a simple retelling of the stories to explore the rich history and diverse interpretations of classical mythology. It is a wide-ranging account, examining how classical myths are used and understood in both high art and popular culture, taking the reader from the temples of Crete to skyscrapers in New York, and finding classical myths in a variety of unexpected places: from Arabic poetry and Hollywood films, to psychoanalysis, the Bible, and New Age spiritualism.

Beyond Choices


Beyond Choices

Author: Miguel Sicart

language: en

Publisher: MIT Press

Release Date: 2013-09-06


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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.