Automatic Generation Of Computer Animation


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Automatic Generation of Computer Animation


Automatic Generation of Computer Animation

Author: Ruqian Lu

language: en

Publisher: Springer

Release Date: 2003-08-06


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We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

AI 2005: Advances in Artificial Intelligence


AI 2005: Advances in Artificial Intelligence

Author: Shichao Zhang

language: en

Publisher: Springer

Release Date: 2005-11-27


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The 18th Australian Joint Conference on Artificial Intelligence (AI 2005) was held at the University of Technology, Sydney (UTS), Sydney, Australia from 5 to 9 December 2005. AI 2005 attracted a historical record number of submissions, a total of 535 papers. The review process was extremely selective. Out of these 535 submissions, the Program Chairs selected only 77 (14.4%) full papers and 119 (22.2%) short papers based on the review reports, making an acceptance rate of 36.6% in total. Authors of the accepted papers came from over 20 countries. This volume of the proceedings contains the abstracts of three keynote speeches and all the full and short papers. The full papers were categorized into three broad sections, namely: AI foundations and technologies, computational intelligence, and AI in specialized domains. AI 2005 also hosted several tutorials and workshops, providing an interacting mode for specialists and scholars from Australia and other countries. Ronald R. Yager, Geoff Webb and David Goldberg (in conjunction with ACAL05) were the distinguished researchers invited to give presentations. Their contributions to AI 2005 are really appreciated.

Computer Animation and Simulation 2001


Computer Animation and Simulation 2001

Author: Nadia Magnenat-Thalmann

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.