A Textbook Of Data Structures And Algorithms Volume 2

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Data Structures and Algorithms 2

Author: K. Mehlhorn
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
A Textbook of Data Structures and Algorithms, Volume 2

Author: G. A. Vijayalakshmi Pai
language: en
Publisher: John Wiley & Sons
Release Date: 2022-01-19
Data structures and algorithms is a fundamental course in Computer Science, which enables learners across any discipline to develop the much-needed foundation of efficient programming, leading to better problem solving in their respective disciplines. A Textbook of Data Structures and Algorithms is a textbook that can be used as course material in classrooms, or as self-learning material. The book targets novice learners aspiring to acquire advanced knowledge of the topic. Therefore, the content of the book has been pragmatically structured across three volumes and kept comprehensive enough to help them in their progression from novice to expert. With this in mind, the book details concepts, techniques and applications pertaining to data structures and algorithms, independent of any programming language. It includes 181 illustrative problems and 276 review questions to reinforce a theoretical understanding and presents a suggestive list of 108 programming assignments to aid in the implementation of the methods covered.
Programming Challenges

Author: Steven S. Skiena
language: en
Publisher: Springer Science & Business Media
Release Date: 2003-05-12
There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant onlinegrading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.