A Quick Guide To C With Unity

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A Quick Guide to c# with Unity

Why this book can help you to get started fast with C# in Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled Quick Guides, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to C# in Unity, you will discover how to program in C# and you will learn most of the foundation blocks that you need to get started with C# (e.g., variables, methods, events, or Object-Oriented concepts) using a hands-on approach where you learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your own C# scripts. Along the way, you will also learn about best coding practices, as well as common errors and how to avoid them easily. Content and structure of this book In this book, you will learn about using C# with Unity, including: - Object-Oriented Principles (e.g., classes, variable scope, events, constructors, etc.). - Variables, conditional statements, loops, and other useful structures. - Common C# methods used in Unity and their uses. - The work flow involved in creating and running a script in Unity. The main idea behind this book is to help you to get started quickly with C#. So, if you want to start coding in C# with Unity : download this book now!
A Quick Guide to Artificial Intelligence with Unity

Why this book can help you to get started fast with Artificial Intelligence and Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to Artificial Intelligence with Unity, you will discover how to create intelligent Non-Player Characters using simple techniques and built-in Assets and include common AI features found in 3D games, and learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create intelligent NPCs. Along the way, you will also learn about cameras, baking a scene, detecting collisions, and combine these to create challenging AI. Content and structure of this book In this book, you will learn about AI with Unity, including: - Using built-in assets. - Make it possible for NPCs to navigate to their destination. - Make it possible for NPCs to Avoid obstacles. - Define areas where NPCs should or should not go. The main idea behind this book is to help you to get started quickly with Artificial Intelligence. So, if you want to start creating challenging games with simple, yet effective techniques : download this book now!
Game Programming with Unity and C#

Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.