A Quick Guide To Artificial Intelligence With Unity

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A Quick Guide to Artificial Intelligence with Unity

Why this book can help you to get started fast with Artificial Intelligence and Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to Artificial Intelligence with Unity, you will discover how to create intelligent Non-Player Characters using simple techniques and built-in Assets and include common AI features found in 3D games, and learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create intelligent NPCs. Along the way, you will also learn about cameras, baking a scene, detecting collisions, and combine these to create challenging AI. Content and structure of this book In this book, you will learn about AI with Unity, including: - Using built-in assets. - Make it possible for NPCs to navigate to their destination. - Make it possible for NPCs to Avoid obstacles. - Define areas where NPCs should or should not go. The main idea behind this book is to help you to get started quickly with Artificial Intelligence. So, if you want to start creating challenging games with simple, yet effective techniques : download this book now!
A Quick Guide to 2D Infinite Runners with Unity

Why this book can help you to get started fast with Infinite Runners and Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to 2d Infinite Runners with Unity, you will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your infinite runner. Along the way, you will also learn about creating a simple interface, controlling a 2D character, using a timer, pausing the game, and combine these to create a challenging game. Content and structure of this book In this book, you will learn about using C# with Unity, including: - Creating your character from primitives. - Controlling your character. - Creating a user interface. - Creating random obstacles. - Creating a 2D scene from scratch. The main idea behind this book is to help you to get started quickly with infinite runners. So, if you want to start creating your endless runner with simple, yet effective techniques : download this book now!
A Quick Guide to Procedural Levels with Unity

This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to Procedural Levels with Unity, you will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go.