3d Web Development With Three Js And Next Js

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3D Web Development with Three.js and Next.js

Author: Andrei Tazetdinov
language: en
Publisher: BPB Publications
Release Date: 2025-07-22
DESCRIPTION Three.js and Next.js are revolutionizing how we build interactive web experiences, especially for industrial and multipurpose applications. This book unlocks their combined power, showing you how to create immersive 3D visualizations and dynamic web solutions that drive efficiency and innovation in various sectors. Beginning with the evolution and capabilities of 3D web development, this book covers the foundational tools, setting up your environment for Three.js, Next.js, AWS Amplify, Storybook, and Tailwind CSS. It then explores Three.js fundamentals, covering geometries, materials, lighting, cameras, textures, user interactions, and animations to create dynamic 3D scenes. The book then seamlessly integrates Three.js with Next.js, teaching data management, state handling, and advanced interaction patterns. Crucially, you will learn vital optimization techniques and leverage AWS Amplify for secure hosting, user authentication, data storage, and real-time functionalities. The final sections guide you in establishing a consistent UI design system with Storybook, culminating in a complete, practical application. Upon completing this book, you will possess a strong command of cutting-edge web and 3D technologies, enabling you to confidently design, build, and deploy sophisticated industrial and multipurpose web applications with immersive 3D experiences. WHAT YOU WILL LEARN ● Build 3D apps with Three.js and Next.js and deploy scalable apps using AWS Amplify services. ● Secure 3D apps with Amplify Auth and real-time data. ● Optimize 3D web application performance for diverse devices and browsers. ● Integrate Three.js seamlessly into Next.js for structured, high-performance web apps. ● Design and build consistent UI systems using Storybook and Tailwind CSS. ● Develop interactive industrial visualizations with real-time data and 3D models. WHO THIS BOOK IS FOR This book is for aspiring front-end developers, full-stack developers, and 3D web developers with foundational knowledge in JavaScript and React. While we will cover 3D essentials, a basic understanding will certainly aid your journey into building sophisticated industrial and multipurpose applications. TABLE OF CONTENTS 1. Industrial Application Evolution 2. Capabilities of Web Development for Industrial and Multi-purpose 3. Introduction to Tools 4. Setting up All Tools for Quickstart of Development 5. Introduction to 3D Development 6. Getting Started with Three.js 7. Geometries and Materials 8. Lights and Shadows 9. Camera and Perspective 10. Textures and Mapping 11. Interaction and User Input 12. Animation and Particle Systems 13. Introduction to Next.js and Three.js Integration 14. Next.js Fundamentals 15. Data Management and State in Next.js 16. User Interactions and Controls 17. Optimization and Performance Consideration 18. Introduction to AWS Amplify 19. Host Web Application with AWS Amplify 20. User Authentication with AWS Amplify 21. Data Storage and Management in AWS Amplify 22. Real-time Functionality with AWS Amplify 23. Creating the UI Design System with Storybook 24. Final Requirements and Recommendations
Interactive Web Development with Three.js and A-Frame

Author: Alessandro Straccia
language: en
Publisher: Orange Education Pvt Ltd
Release Date: 2024-04-22
Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index
Learn Three.js

Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.