3d Graphics For Game Programming

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3D Graphics for Game Programming

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Game Programming with DirectX: Mastering 3D Graphics and Audio for Immersive Games

Author: Pasquale De Marco
language: en
Publisher: Pasquale De Marco
Release Date: 2025-03-22
Are you ready to embark on an exciting journey into the world of game programming with DirectX? Look no further! This comprehensive guide is your ultimate resource for creating immersive and engaging games that will captivate players and leave a lasting impression. With this book, you'll delve into the fundamentals of DirectX, mastering the core concepts of Direct3D and DirectSound. You'll learn how to create stunning 2D and 3D graphics, implement realistic physics and AI, and develop engaging multiplayer experiences. Whether you're a beginner looking to create your first game or an experienced developer seeking to enhance your skills, this book provides a wealth of knowledge and practical guidance. You'll find step-by-step instructions, code snippets, and real-world examples to help you learn and apply the concepts discussed. Throughout the book, you'll explore a wide range of topics, including: * Setting up a DirectX development environment * Creating 2D and 3D game environments * Implementing lighting and shading techniques * Optimizing 3D performance * Mastering DirectSound for audio * Implementing game physics and dynamics * Creating intelligent AI opponents * Developing multiplayer games with networking * Designing user interfaces and game controls * Publishing and distributing your game With its clear explanations, comprehensive coverage, and hands-on approach, this book is your ultimate guide to game programming with DirectX. Unleash your creativity and bring your game ideas to life! If you like this book, write a review!
Introduction to 3D Game Programming with DirectX 12

Author: Frank Luna
language: en
Publisher: Mercury Learning and Information
Release Date: 2016-04-19
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12