Game Programming With Directx Mastering 3d Graphics And Audio For Immersive Games


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Game Programming with DirectX: Mastering 3D Graphics and Audio for Immersive Games


Game Programming with DirectX: Mastering 3D Graphics and Audio for Immersive Games

Author: Pasquale De Marco

language: en

Publisher: Pasquale De Marco

Release Date: 2025-03-22


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Are you ready to embark on an exciting journey into the world of game programming with DirectX? Look no further! This comprehensive guide is your ultimate resource for creating immersive and engaging games that will captivate players and leave a lasting impression. With this book, you'll delve into the fundamentals of DirectX, mastering the core concepts of Direct3D and DirectSound. You'll learn how to create stunning 2D and 3D graphics, implement realistic physics and AI, and develop engaging multiplayer experiences. Whether you're a beginner looking to create your first game or an experienced developer seeking to enhance your skills, this book provides a wealth of knowledge and practical guidance. You'll find step-by-step instructions, code snippets, and real-world examples to help you learn and apply the concepts discussed. Throughout the book, you'll explore a wide range of topics, including: * Setting up a DirectX development environment * Creating 2D and 3D game environments * Implementing lighting and shading techniques * Optimizing 3D performance * Mastering DirectSound for audio * Implementing game physics and dynamics * Creating intelligent AI opponents * Developing multiplayer games with networking * Designing user interfaces and game controls * Publishing and distributing your game With its clear explanations, comprehensive coverage, and hands-on approach, this book is your ultimate guide to game programming with DirectX. Unleash your creativity and bring your game ideas to life! If you like this book, write a review!

Programming Linux Games


Programming Linux Games

Author: Loki Software, Inc

language: en

Publisher: No Starch Press

Release Date: 2001


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Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

3D Game Engine Design


3D Game Engine Design

Author: David Eberly

language: en

Publisher: CRC Press

Release Date: 2006-11-03


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The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.