Work Pattern Examples

Download Work Pattern Examples PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Work Pattern Examples book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Pattern in the Teaching and Learning of Mathematics

This highly illustrated book draws together the wide variety of studies in the learning of mathematics undertaken by the Pattern in Mathematics Research Group at the University of Leeds. Their purpose has been '... to provide structure and support to ... studies of children's perception, conception and use of pattern in learning mathematics'. Set up in 1992, they have embraced work across the whole curriculum, and through all the years of compulsory schooling. As each chapter of this book relates to a different study that was undertaken, the reader can dip in and select relevant material. At the same time, the editor has ensured continuity and progression, allowing the book to be approached as a whole: the early chapters are concerned with very young children; subsequent chapters deal with the primary and middle age ranges, and later ones relate to secondary school work. With individual chapters relating to number, algebra, shape, graphic relations and probability, this new volume provides guidance for teachers of pupils of all age groups. Patterns in mathematics are of immense importance; this book relates pattern to the teaching of mathematics through all years of school. Practical and original, it is closely tied to the National Curriculum. It is a source of new ideas for mathematic teachers at all levels.
The Nurse as Executive

Author: Barbara Stevens Barnum
language: en
Publisher: Jones & Bartlett Learning
Release Date: 1995
This new edition of Aspen's bestselling book, The Nurse as Executive, has been thoroughly revised and updated to reflect the significant cha nges in nursing management. The nurse executive's role as a member of the executive team is examined, as well as the nurse executive's role in health care issues, such as quality, outcomes, team building, and c ost containment. Organizing the book around the new resource-driven ma nagement model rather than the goal-driven management model makes this book unique and distinguishes it from other management texts.
Pattern Language for Game Design

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.