Will Flutter Replace Swift


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Flutter Design Patterns and Best Practices


Flutter Design Patterns and Best Practices

Author: Daria Orlova

language: en

Publisher: Packt Publishing Ltd

Release Date: 2024-09-27


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Elevate your mobile app development skills using reusable software development methodologies and code design principles, leveraging proven strategies from industry experts who have fostered thriving developer communities Key Features Cover code structure, app architecture, testing, performance optimization, error handling, and more Get hands on with code examples and exercises to apply design patterns and best practices in real-world scenarios Leverage the intricacies of the Flutter framework to build better apps for your clients Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFlutter’s rapid adoption by developers and businesses alike has led to an increased demand for skilled developers who can deliver high-quality Flutter apps. Flutter can be a great tool to develop apps for yourself, but you don’t always need to consider things like scalability or business goals as a hobbyist. When you build apps for a business, however, you must use specific tools to help the business achieve its goals. This requires solutions to be fast, reliable, and delivered on time. This book will help you meet these business requirements. You'll begin by learning how to build responsive UIs that work on all devices. Next, you'll delve into state management, understanding how to select the appropriate solution and gaining hands-on experience with InheritedWidget, ChangeNotifier, and BLoC. Later, you'll move on to high-level practices such as layered architecture, dependency injection, and repository patterns. The book will also show you how to develop features of any complexity, such as multithreading and native layer implementations. You'll also learn how to ensure the quality of your solutions by prioritizing testing. By the end of this book, you'll be able to deliver well-architected Flutter projects that are stable, scalable, and maintainable.What you will learn Translate business requirements into technical solutions Understand when and where specific design patterns would be applicable Separate concerns into multiple layers with scoped responsibility Build reusable architecture that can be applied to any type of app and supported by various teams Debug and solve problems before they reach the user Prevent production bugs by prioritizing testing during the development cycle Design encapsulated features that are resilient to business requirement changes and software updates Who this book is for If you’re a mobile developer who has already realized the potential of Flutter as a tool to solve business problems and are looking forward to leveling up your app-building skills, then this book is for you. Freelancers, agencies, or individuals who have already developed basic applications with Flutter and want to level up their skills to build production-ready apps at scale will find this book helpful. Basic Flutter knowledge and experience in building apps will be beneficial. Moreover, if you’re transitioning from another mobile framework, this book will make the transition easier.

Programming Flutter


Programming Flutter

Author: Carmine Zaccagnino

language: en

Publisher: The Pragmatic Programmers LLC

Release Date: 2020-02-25


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Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.

Mastering Flutter


Mastering Flutter

Author: Kevin Moore

language: en

Publisher: BPB Publications

Release Date: 2025-02-17


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DESCRIPTION Mastering Flutter is ideal for the developer at the beginner level as well as the developer who wants to switch to Flutter. This book starts at the beginner level so that you know everything you need to create apps that can be published in different mobile stores. You will develop a movie app that is beautiful, has animations, uses a movie API to get the latest movie information and uses Firebase to store user information. Learn Flutter app development from the ground up, starting with the basics of Flutter and Dart code. By creating a movie app, you will master building user interfaces, managing data, and adding different screens. You will make your app look great with custom designs and smooth animations. The app will connect to the internet, save data locally, and use Firebase to handle user accounts and send notifications. You will also learn how to make your app work on websites and computers, respond to user actions, and add extra features from Flutter's package library. The final steps cover testing your app, making it run faster, and getting it ready for users to download. Finally, you will learn how to publish your apps on the Google Play Store and the Apple App Store, starting your career as a mobile developer. You will be able to create websites and desktop applications of the same app. KEY FEATURES ● Build a cross-platform movie app from scratch, learning Dart and Flutter fundamentals. ● Design engaging UIs with Flutter widgets and add smooth, interactive animations. ● Develop apps that run seamlessly on mobile, desktop, and web, handling data and networking efficiently. WHAT YOU WILL LEARN ● Build apps for phones, computers, and websites using Flutter - a powerful development toolkit that uses the Dart programming language as its foundation. ● Create beautiful app screens using widgets and add smooth transitions when users move between different parts of your app. ● Make your app respond quickly by downloading data in the background, and learn how to save important information on the user's device. ● Connect your app to the internet to fetch data from online services, and use databases to organize and store information efficiently. ● Create your own Flutter add-ons to access special features on different devices, and learn how to test your app to make sure it works perfectly. WHO THIS BOOK IS FOR This book is for new and existing developers looking to learn how to develop multiplatform apps using the Flutter framework. Knowledge of a previous development environment is helpful but not necessary. TABLE OF CONTENTS 1. Introduction to Flutter 2. Dart Essentials 3. Building the Movie App 4. Basic Widgets 5. Themes, Colors and Fonts 6. State Management Fundamentals 7. Advanced Widgets 8. Navigation and Routing 9. Animations and Transitions 10. Futures and Async/Await 11. Networking 12. Local Storage and Databases 13. Web and Desktop 14. Handling User Input and Gestures 15. Firebase 16. Packages 17. Platform Channels and Plugins 18. Testing and Performance 19. Building and Publishing