What Is Html 5 Video

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HTML5 Canvas

Author: Steve Fulton
language: en
Publisher: O'Reilly Media, Incorporated
Release Date: 2013-04-15
Flash is fading fast, and Canvas continues to rise. The second edition of this popular book shows you how to get started with the HTML5 Canvas element, and provides in-depth coverage of ways to build interactive multimedia applications. You’ll learn how to use Canvas to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition helps you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. You’ll learn how to create various entertainment applications with Canvas, using clear and reusable code examples. Discover why leading application developers rave about HTML5 as the future of truly innovative web development. Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Explore ways to use Canvas for 3D and multiplayer game applications
The Definitive Guide to HTML5 Video

Plugins will soon be a thing of the past. The Definitive Guide to HTML5 Video is the first authoritative book on HTML5 video, the new web standard that allows browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), integrated into SVG (scalable vector graphics), and manipulated in a Canvas. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The Definitive Guide to HTML5 Video dives deep into the markup that is introduced for media element support in browsers. You’ll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You’ll also learn how to account for H.264 and Ogg Theora codecs.
HTML5 and JavaScript Web Apps

Author: Wesley Hales
language: en
Publisher: "O'Reilly Media, Inc."
Release Date: 2012-11-14
This hands-on book shows you how to work with HTML5, JavaScript MVC frameworks, and the latest W3C specifications to build mobile and desktop web apps that are widely supported across all browsers and devices. You’ll quickly master building client-side applications with a loosely coupled backend infrastructure that supports offline clients. Learn how to incorporate web storage, web workers, geolocation, Device Orientation, and WebSockets into your application architecture, using real-world examples. If you’re familiar with server-side programming and understand the basics of HTML5, this book is for you. Assemble a coherent architectural whole from HTML5’s complex collection of parts Gain a clear understanding of client-side architecture and the “mobile first” approach Design, create, and tune eye-catching and robust mobile web apps Explore how the top five JavaScript MVC frameworks interact with the server Learn best practices for setting up a raw WebSocket server Examine how sites such as Google, Twitter, and Amazon store data Use real-world methods for applying geolocation, and learn the pitfalls of various implementations Process images and other data in the background with Web Workers