What Is An Odious Number

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Perfect And Amicable Numbers

This book contains a detailed presentation on the theory of two classes of special numbers, perfect numbers, and amicable numbers, as well as some of their generalizations. It also gives a large list of their properties, facts and theorems with full proofs. Perfect and amicable numbers, as well as most classes of special numbers, have many interesting properties, including numerous modern and classical applications as well as a long history connected with the names of famous mathematicians.The theory of perfect and amicable numbers is a part of pure Arithmetic, and in particular a part of Divisibility Theory and the Theory of Arithmetical Functions. Thus, for a perfect number n it holds σ(n) = 2n, where σ is the sum-of-divisors function, while for a pair of amicable numbers (n, m) it holds σ(n) = σ(m) = n + m. This is also an important part of the history of prime numbers, since the main formulas that generate perfect numbers and amicable pairs are dependent on the good choice of one or several primes of special form.Nowadays, the theory of perfect and amicable numbers contains many interesting mathematical facts and theorems, alongside many important computer algorithms needed for searching for new large elements of these two famous classes of special numbers.This book contains a list of open problems and numerous questions related to generalizations of the classical case, which provides a broad perspective on the theory of these two classes of special numbers. Perfect and Amicable Numbers can be useful and interesting to both professional and general audiences.
Winning Ways for Your Mathematical Plays, Volume 3

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
A Course In Game Theory

Author: Thomas S Ferguson
language: en
Publisher: World Scientific
Release Date: 2020-07-20
Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games — the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968).Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future.