Webgpu Development Cookbook


Download Webgpu Development Cookbook PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Webgpu Development Cookbook book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

WebGPU Development Cookbook


WebGPU Development Cookbook

Author: Kenwright

language: en

Publisher: Independently Published

Release Date: 2024-07-26


DOWNLOAD





Do you feel like cookin up some WebGPU code dishes? WebGPU is poised to revolutionize the way we approach graphics and compute tasks on the web, offering unprecedented performance and flexibility. This book, ``WebGPU Development Cookbook, '' is designed to be your hands-on guide through the capabilities of this powerful API. Whether you're an experienced developer or a curious newcomer, this book provides a comprehensive exploration of WebGPU, demystifying its complexities through a series of detailed, practical examples. The chapters within this book cover a wide range of topics essential for mastering WebGPU. Starting with fundamental graphics techniques like lighting and particle systems, we progressively delve into more advanced subjects such as ray-tracing, off-screen rendering, and 3D volumetric techniques. Each topic is accompanied by hands-on examples, ensuring that you can immediately apply what you've learned to your projects. By working through these examples, you will gain a deep understanding of both the graphics and compute capabilities of WebGPU, equipping you with the skills to create stunning visuals and perform complex calculations efficiently. This cookbook is more than just a collection of recipes; it is a gateway to unlocking the full potential of WebGPU. The practical insights and expert tips shared throughout the book are designed to inspire and empower you to push the boundaries of what's possible on the web. As you embark on this journey, you'll discover how to harness the power of WebGPU to create immersive experiences and innovative applications, setting the stage for the next generation of web-based graphics and compute solutions.

WebGPU Data Visualization Cookbook


WebGPU Data Visualization Cookbook

Author: ... Kenwright

language: en

Publisher:

Release Date: 2025


DOWNLOAD





Practical WebGPU Graphics


Practical WebGPU Graphics

Author: Jack Xu

language: en

Publisher: UniCAD

Release Date: 2021-06-11


DOWNLOAD





WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.