Webgl Up And Running Building 3d Graphics For The Web
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WebGL: Up and Running
Author: Tony Parisi
language: en
Publisher: "O'Reilly Media, Inc."
Release Date: 2012-08-07
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com
Programming 3D Applications with HTML5 and WebGL
Author: Tony Parisi
language: en
Publisher: "O'Reilly Media, Inc."
Release Date: 2014-02-13
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Coordination Models and Languages
This book constitutes the refereed proceedings of the 26th IFIP WG 6.1 International Conference on Coordination Models and Language, COORDINATION 2024, held in Groningen, The Netherlands, in June 2024, as part of the 19th International Federated Conference on Distributed Computing Techniques, DisCoTec 2024. The 8 full papers, 7 tool papers, 1 short paper and 1 survey paper included in this book were carefully reviewed and selected from 28 submissions. This conference provides a well-established forum for the growing community of researchers interested in models, languages, architectures, and implementation techniques for coordination.