Webgl Graphics Api In 20 Minutes


Download Webgl Graphics Api In 20 Minutes PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Webgl Graphics Api In 20 Minutes book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

WEBGL GRAPHICS API IN 20 MINUTES


WEBGL GRAPHICS API IN 20 MINUTES

Author: KENWRIGHT.

language: en

Publisher:

Release Date: 2020


DOWNLOAD





Computational Science and Its Applications – ICCSA 2024 Workshops


Computational Science and Its Applications – ICCSA 2024 Workshops

Author: Osvaldo Gervasi

language: en

Publisher: Springer Nature

Release Date: 2024-07-29


DOWNLOAD





This eleven-volume set LNCS 14815 – 14825 constitutes the refereed workshop proceedings of the 24th International Conference on Computational Science and Its Applications, ICCSA 2024, held at Hanoi, Vietnam, during July 1–4, 2024. The 281 full papers, 17 short papers and 2 PHD showcase papers included in this volume were carefully reviewed and selected from a total of 450 submissions. In addition, the conference consisted of 55 workshops, focusing on very topical issues of importance to science, technology and society: from new mathematical approaches for solving complex computational systems, to information and knowledge in the Internet of Things, new statistical and optimization methods, several Artificial Intelligence approaches, sustainability issues, smart cities and related technologies.

WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API


WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API

Author: Jack Xu

language: en

Publisher: UniCAD

Release Date: 2023-05-10


DOWNLOAD





Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!