Visual Languages And Applications


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Visual Languages and Applications


Visual Languages and Applications

Author: Kang Zhang

language: en

Publisher: Springer Science & Business Media

Release Date: 2010-06-07


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Visual languages have long been a pursuit of effective communication between human and machine. With rapid advances of the Internet and Web technology, human-human communication through the Web or electronic mobile devices is becoming more and more prevalent. Visual Languages and Applications is a comprehensive introduction to diagrammatical visual languages. This book discusses what visual programming languages are, and how such languages and their underlying foundations can be usefully applied to other fields in computer science. It also covers a broad range of contents from the underlying theory of graph grammars to the applications in various domains. Pointers to related topics and further readings are provided as well. Visual Languages and Applications is designed as a secondary text book for upper-undergraduate-level students and graduate-level students in computer science and engineering. This volume is also suitable for practitioners and researchers in industry as a professional book.

Visual Languages and Applications


Visual Languages and Applications

Author: Tadeo Ichikawa

language: en

Publisher: Springer Science & Business Media

Release Date: 2013-11-11


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The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.

Handbook of Visual Languages for Instructional Design


Handbook of Visual Languages for Instructional Design

Author: Luca Botturi

language: en

Publisher: IGI Global Snippet

Release Date: 2008


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"This book serves as a practical guide for integration of Instructional Design languages and notation systems into the practice of ID by presenting recent languages and notation systems, exploring the connection between use of ID languages and integration of technologies in education, and assessing the benefits and drawbacks of the use of ID languages in specific project settings"--Provided by publisher.