Virtual Reality Headsets A Theoretical And Pragmatic Approach


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Virtual Reality Headsets


Virtual Reality Headsets

Author: Philippe Fuchs

language: en

Publisher: CRC Press, Taylor & Francis Group, CRC Press is

Release Date: 2017


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Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to new devices such as VR headsets or Head Mounted Displays. This book, a manual for both designers and users of virtual reality, presents the current state of knowledge on the use of VR headsets in the most complete way possible. If virtual reality experiences ignore fundamental recommendations, they can lead to VR sickness. Two major constraints disturb the user's behavior: latency and sensorimotor discrepancies, which are inherent to VR techniques. The book provides solutions in order to avoid nausea and motion sickness (or VR sickness).

Virtual Reality Headsets - A Theoretical and Pragmatic Approach


Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Author: Philippe Fuchs

language: en

Publisher: CRC Press

Release Date: 2017-02-24


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The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Augmented and Virtual Reality in Libraries


Augmented and Virtual Reality in Libraries

Author: Jolanda-Pieta van Arnhem

language: en

Publisher: Bloomsbury Publishing PLC

Release Date: 2018-05-24


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Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.