Virtual Reality Computers Mimic The Physical World


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Virtual Reality: Computers Mimic The Physical World


Virtual Reality: Computers Mimic The Physical World

Author: Sean M. Grady

language: en

Publisher: Universities Press

Release Date:


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Imagine visiting friend hundreds of miles away without having to leave your own house or touring structures or monuments that have yet to be built. Imagine surgeons being able to operate on patients even if they were countries apart. Imagine if astronauts could walk on Mars without having to leave Earth.

Sacred Reality, Digital Simulation


Sacred Reality, Digital Simulation

Author: Enrico Beltramini

language: en

Publisher: Springer Nature

Release Date: 2025-07-29


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This study explores the relationship between the sacred and the virtual, emphasizing the sacred as a divinely dependent, consecrated space activated through ritual, mediating between the profane and the holy. The central argument is that the virtual is fundamentally incompatible with the ritual form—a concept developed by Romano Guardini and others, including Joseph Ratzinger—which holds that the sacred is not merely acknowledged but made present through ritualized actions that require tangible, participatory engagement. Even if the virtual realm were acknowledged as real and retained both the bodily presence of the faithful and the Divine Presence, the rite would still be ineffective. Virtuality prevents the proper enactment of the rite, rendering it ineffective. At its core, the ritual form is performative, embodied, and consecratory. It requires physical presence, material elements, and a structured sequence of gestures, symbols, and words that together make the divine encounter possible. Their absence in virtual spaces disrupts ritual form, compromising its sacramental function.

Handbook on 3D3C Platforms


Handbook on 3D3C Platforms

Author: Yesha Sivan

language: en

Publisher: Springer

Release Date: 2015-11-04


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This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring. David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School