Virtual Reality And Virtual Environments In 10 Lectures

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Virtual Reality and Virtual Environments in 10 Lectures

Author: Stanislav Stanković
language: en
Publisher: Springer Nature
Release Date: 2023-12-25
This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.
Virtual Reality and Virtual Environments in 10 Lectures

Author: Stanislav Stanković
language: en
Publisher: Springer Nature
Release Date: 2022-06-01
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index
Virtual Reality Technology and Applications

Author: Matjaž Mihelj
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-09-03
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.