Virtual And Adaptive Environments


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Virtual and Adaptive Environments


Virtual and Adaptive Environments

Author: Lawrence J. Hettinger

language: en

Publisher: CRC Press

Release Date: 2003-06-01


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With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.

Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications


Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications

Author: Ziefle, Martina

language: en

Publisher: IGI Global

Release Date: 2010-12-31


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"This book unites researchers and industry practitioners from different disciplines to share their domain-specific knowledge and contribute to a holistic introduction into the area of human-centered design for e-health applications"--Provided by publisher.

Human Factors in Augmented Reality Environments


Human Factors in Augmented Reality Environments

Author: Weidong Huang

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-09-19


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Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.