Video Systems In An It Environment


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Cooperative Environments for Distributed Systems Engineering


Cooperative Environments for Distributed Systems Engineering

Author: Khalil Drira

language: en

Publisher: Springer

Release Date: 2003-06-30


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The engineering life cycle for complex systems design and development, where partners are dispersed in different locations, requires the set-up of adequate and controlled processes involving many different disciplines. The “design integration” and the final “system physical/functional integration and qualification” imply a high degree of cross-interaction among the partners. The - place technical information systems supporting the life cycle activities are specialized with respect to the needs of each actor in the process chain and are highly heterogeneous between them. To globally innovate in-place processes, specialists must be able to work as a unique team, in a virtual enterprise model. To this aim, it is necessary to make interoperable the different technical information systems and to define co-operative engineering processes, which take into account “distributed roles”, “shared activities”, and “distributed process controls”. In this frame an innovative study, aimed at addressing this process with the goal of identifying proper solutions – in terms of design, implementation, and deployment – has been carried out with the support of the European Community and the participation of major industrial companies and research centers.

Video Systems in an IT Environment


Video Systems in an IT Environment

Author: Al Kovalick

language: en

Publisher: Taylor & Francis

Release Date: 2013-07-24


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Audio/Video (AV) systems and Information Technology (IT) have collided. IT is being leveraged to create compelling networked media and file-based workflows. Video Systems in an IT Environment has helped thousands of professionals in broadcast, post and other media disciplines to understand the key aspects the AV/IT "tapeless convergence. World-renowned educator and speaker Al Kovalick adds his conversational and witty style to this text making the book an enjoyable learning experience. Now in its second edition, this book includes: basics of networked media, storage systems for AV, MXF and other file formats, Web services and SOA, software platforms, 14 methods for high availability design, element management, security, AV technology, transition issues, real-world case studies and much more. Each chapter weaves together IT and AV techniques providing the reader with actionable information on the issues, best practices, processes and principles of seamless AV/IT systems integration.

E-Learning Systems, Environments and Approaches


E-Learning Systems, Environments and Approaches

Author: Pedro Isaías

language: en

Publisher: Springer

Release Date: 2015-03-12


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The volume consists of twenty-five chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2013 Conference held in Fort Worth, Texas, USA, in October 2013 and also from world class scholars in e-learning systems, environments and approaches. The following sub-topics are included: Exploratory Learning Technologies (Part I), e-Learning social web design (Part II), Learner communities through e-Learning implementations (Part III), Collaborative and student-centered e-Learning design (Part IV). E-Learning has been, since its initial stages, a synonym for flexibility. While this dynamic nature has mainly been associated with time and space it is safe to argue that currently it embraces other aspects such as the learners’ profile, the scope of subjects that can be taught electronically and the technology it employs. New technologies also widen the range of activities and skills developed in e-Learning. Electronic learning environments have evolved past the exclusive delivery of knowledge. Technology has endowed e-Learning with the possibility of remotely fomenting problem solving skills, critical thinking and team work, by investing in information exchange, collaboration, personalisation and community building.