Video Computing


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Granular Video Computing: With Rough Sets, Deep Learning And In Iot


Granular Video Computing: With Rough Sets, Deep Learning And In Iot

Author: Debarati Bhunia Chakraborty

language: en

Publisher: World Scientific

Release Date: 2021-02-04


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This volume links the concept of granular computing using deep learning and the Internet of Things to object tracking for video analysis. It describes how uncertainties, involved in the task of video processing, could be handled in rough set theoretic granular computing frameworks. Issues such as object tracking from videos in constrained situations, occlusion/overlapping handling, measuring of the reliability of tracking methods, object recognition and linguistic interpretation in video scenes, and event prediction from videos, are the addressed in this volume. The book also looks at ways to reduce data dependency in the context of unsupervised (without manual interaction/ labeled data/ prior information) training.This book may be used both as a textbook and reference book for graduate students and researchers in computer science, electrical engineering, system science, data science, and information technology, and is recommended for both students and practitioners working in computer vision, machine learning, video analytics, image analytics, artificial intelligence, system design, rough set theory, granular computing, and soft computing.

Handbook on Soft Computing for Video Surveillance


Handbook on Soft Computing for Video Surveillance

Author: Sankar K. Pal

language: en

Publisher: CRC Press

Release Date: 2012-01-25


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Information on integrating soft computing techniques into video surveillance is widely scattered among conference papers, journal articles, and books. Bringing this research together in one source, Handbook on Soft Computing for Video Surveillance illustrates the application of soft computing techniques to different tasks in video surveillance. Worldwide experts in the field present novel solutions to video surveillance problems and discuss future trends. After an introduction to video surveillance systems and soft computing tools, the book gives examples of neural network-based approaches for solving video surveillance tasks and describes summarization techniques for content identification. Covering a broad spectrum of video surveillance topics, the remaining chapters explain how soft computing techniques are used to detect moving objects, track objects, and classify and recognize target objects. The book also explores advanced surveillance systems under development. Incorporating both existing and new ideas, this handbook unifies the basic concepts, theories, algorithms, and applications of soft computing. It demonstrates why and how soft computing methodologies can be used in various video surveillance problems.

Media Computing


Media Computing

Author: Chitra Dorai

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.