Utopia Computer

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Utopia Computer. The “New” in Architecture?

Author: Bredella, Nathalie
language: en
Publisher: Universitätsverlag der TU Berlin
Release Date: 2023-05-31
The critical concern of the book “Utopia Computer” is the euphoria, expectation and hope inspired by the introduction of computers within architecture in the early digital age. With the advent of the personal computer and the launch of the Internet in the 1990s, utopian ideals found in architectural discourse from the 1960s were revisited and adjusted to the specific characteristics of digital media. Taking the 1990s discourse on computation as a starting point, the contributions of this book grapple with the utopian promises associated with topics such as participation, self-organization, and non-standard architecture. By placing these topics in a historical framework, the book offers perspectives for the future role computation might play within architecture and society. Die Publikation „Utopie Computer“ thematisiert die Euphorie und die Erwartungen, die mit der Einführung des Computers in der Architektur im frühen digitalen Zeitalter verbunden sind. Mit dem Aufkommen des Personal Computers und der kommerziellen Nutzung des Internets in den 1990er Jahren werden utopische Ideen, die bereits den Architekturdiskurs der 1960er Jahre prägten, aufgegriffen und an die spezifischen Möglichkeiten der digitalen Medien angepasst. Ausgehend vom Diskurs eines computer-basierten Entwerfens der 1990er Jahre setzen sich die Beiträge dieses Buches mit Entwurfskonzepten der Nachkriegszeit auseinander. Es werden Themen wie Partizipation, Selbstorganisation oder Non-Standard-Architektur in einen historischen Kontext gesetzt und Perspektiven für die zukünftige Rolle des Computers in der Architektur und Gesellschaft entwickelt.
Gaming Utopia

Author: Claudia Costa Pederson
language: en
Publisher: Indiana University Press
Release Date: 2021-04-06
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.
Shangri-La Frontier 14

Rakuro (aka Sunraku) and his gang are ready to tackle the Global Game Convention! They're striving to beat America's best esports team as they challenge them in a hot new fighting game-but they also need to stall for as much time as possible on the way! Megumi Natsume is going first in this team-based match, followed by Towa Amane (aka Pencilgon), a girl with a knack for dominating the games she joins. And as both teams shortly find out, giving her any sort of freedom in a game world is a very bad idea indeed…