Unreal Engine Projects For Non Coders

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Unreal Engine Projects for Non-coders

DESCRIPTION Unreal Engine stands as a powerful real-time 3D creation tool, renowned across industries for its stunning visuals and versatile applications. It enables the creation of immersive and interactive experiences without requiring traditional coding skills. This book takes a practical, project-based approach. It begins with an introduction to Unreal Engine 5, offering a basic overview of its UI, tools and features, and core technologies. Each project focuses on specific areas and workflows, allowing the readers to get a basic grasp of the Unreal Engine’s basic workflows, to a complete environment, built with custom assets, featuring a mini-game. The book covers topics such as Blueprints (Unreal Engine’s node-based visual scripting), Nanite and Lumen technologies, Quixel Megascan, lighting and materials, a glimpse into the exciting world of VR development, covering base and high-poly modeling, texturing, level design principles, and implementing character interactions. By the end of this book, you will gain a strong practical foundation in Unreal Engine, capable of bringing your creative visions to life through compelling projects and possessing the skills to explore further into the realm of real-time 3D development. WHAT YOU WILL LEARN ● Unreal Engine 5’s basic UI, tools, and workflows. ● Introduction to key UE5 tech, Nanite, and Lumen. ● Plan model base/high-poly castle assets using external 3D software expertly. ● Implement character movement and interactions using Blueprints visually and effectively. ● Develop interactive elements, UI widgets, and mini-game mechanics via Blueprints. ● Grasp VR basics within UE and apply to existing projects technically. WHO THIS BOOK IS FOR This book is intended for first-time Unreal Engine users who want to gain accelerated learning towards utilizing the engine and intermediate users who want to review or further expand their current knowledge of the Unreal Engine and its workflows. Overall, the book targets generalist developers who want to have a larger understanding of Unreal Engine’s different workflows and simultaneously apply them to complete projects covering different fields of development. TABLE OF CONTENTS 1. Unleashing the Unreal Engine 2. Unreal Engine UI 3. Unreal Engine’s Building Blocks 4. Project Overview and Main Asset Creation for Statue Scene 5. Importing Assets and Setting Up the Statue Scene 6. Lighting and Cinematic for the Statue Scene 7. Fantasy Castle Project Breakdown and Planning 8. Fantasy Castle Base Mesh Modeling 9. Fantasy Castle High Poly Mesh Sculpting 10. Fantasy Castle Texturing and Materials 11. Fantasy Castle Bringing It All in Unreal 12. Fantasy Castle Character and Interaction Blueprints 13. Fantasy Castle Interactive Blueprint Actors 14. Fantasy Castle Mini Game Blueprints 15. Fantasy Castle Level Finalization and Packaging 16. Statue Scene Introduction to VR
Unreal Engine Virtual Reality Quick Start Guide

Author: Jessica Plowman
language: en
Publisher: Packt Publishing Ltd
Release Date: 2019-02-27
Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.
Unreal Engine 4 Virtual Reality Projects

Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book DescriptionUnreal Engine 4 is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine s capabilities using various plugins Who this book is for This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.