Unity Language

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Linguistic Diversity and National Unity

Author: William A. Smalley
language: en
Publisher: University of Chicago Press
Release Date: 1994-06-15
Unlike other multi-ethnic nations, such as Myanmar and India, where official language policy has sparked bloody clashes, Thailand has maintained relative stability despite its eighty languages. In this study of the relations among politics, geography, and language, William A. Smalley shows how Thailand has maintained national unity through an elaborate social and linguistic hierarchy. Smalley contends that because the people of Thailand perceive their social hierarchy as the normal order, Standard Thai, spoken by members of the higher levels of society, prevails as the uncontested national language. By examining the hierarchy of Thailand's diverse languages and dialects in light of Thai history, education, culture, and religion, Smalley shows how Thailand has been able to keep its many ethnic groups at peace. Linguistic Diversity and National Unity explores the intricate relationship between language and power and the ways in which social and linguistic rank can be used to perpetuate order.
Introduction to Typology

An overview of the major grammatical categories and constructions in the world′s languages, Introduction to Typologyprovides a thorough and comprehensive coverage of typology in the areas of morphology and syntax, while underscoring the similarities and differences that underlie the vast array of human languages. Pedagogically sound, this introductory text includes a glossary and highlights and defines each new term as it appears. Each chapter concludes with a summary of new terminology and concepts as well as a list of additional, related readings. Introduction to Typology assumes neither prior knowledge of typology nor extensive background in linguistics, making it useful as a primary or supplementary text for a variety of courses, particularly those dealing with grammatical structure and linguistic universals.
Beginning 3D Game Development with Unity 4

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.