Unity From Zero To Proficiency Intermediate


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Unity from Zero to Proficiency (Intermediate)


Unity from Zero to Proficiency (Intermediate)

Author: ​Patrick Felicia

language: en

Publisher: Patrick Felicia

Release Date: 2018-09-20


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"Newly Edited and Updated Version (Third Edition) for Unity 2019 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: Use Unity's built-in methods. Use Rigidbody physics to propel airborne objects. Use a Finite State Machine to create intelligent NPCs. Manage 3D animations for the NPCs. Create NPCs who can chase the player. Create and manage weapons and ammunition for the player. Create a 2D scrolling shooter. Create a card-guessing game. Create a 2D puzzle game. Content and structure of this book The content of the books is as follows: In Chapter 1, you will learn key C# programming concepts such as variables, variable types, polymorphism, or constructors. In Chapter 2, you will code and compile your first script in C#. In Chapter 3, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. In Chapter 4, you will create a gun and a grenade launcher that the player can use to defeat enemies. In Chapter 5, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. In Chapter 6, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. In Chapter 7, you will create a simple 2D scrolling shooter. In Chapter 8, you will improve your game by adding explosions and a scrolling background. In Chapter 9, you will add intelligent spaceships that attack the player. In Chapter 10, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). In Chapter 11, you will create a card-guessing game. In Chapter 12, you will create a 2D puzzle game. Chapter 13 summarizes the topics covered in the book. If you want to create FPS games, 2D Shooters, Card Games, and Puzzles with Unity using a tried-and-tested method: download this book now!"

Unity from Zero to Proficiency (Intermediate)


Unity from Zero to Proficiency (Intermediate)

Author: Patrick Felicia

language: en

Publisher: Independently Published

Release Date: 2019-09-30


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Third Edition updated for Unity 2019, Published in October 2019 In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating three games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities, as well as quizzes and challenges at the end of each chapter. The content of each chapter is as follows: Chapter 1 provides an introduction to C# and explains key programming concepts such as variables, variable types, polymorphism, constructors, or methods as well as best practices for C# programming within Unity. Chapter 2 helps you to code your first script in C#. It explains common coding mistakes and errors in Unity, and how to avoid them easily. Chapter 3 gets you to use C# to instantiate, use and control Rigidbody objects from your script as well as explosions to create intelligent robots that track and shoot projectiles at the player. Chapter 4 explains how to create and manage both weapons (e.g., a gun and a grenade launcher) and ammunitions. Chapter 5 explains how to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. Chapter 6 makes it possible to combine the skills that you have acquired in the previous chapters to create a fully functional level. You will also learn how to generate a maze (or game level) dynamically from your code. Chapter 7 explains how to create a simple 2D scrolling shooter where the player will pilot a space ship, avoid asteroids, and destroy enemies to win. Chapter 8 shows you how to add explosions and a scrolling background to your game. Chapter 9 gets you to add intelligent enemies to your game. Chapter 10 explains how you can include a shield to the player, along with audio, more intelligent enemies, and a scoring system. Chapter 11 explains how you can create a card-guessing game. Chapter 12 explains how you can create a 2D puzzle game. Chapter 13 summarizes the topics covered in the book and provides you with more information on the next steps. If you want to create FPS games,2D Shooters, Card Games and Puzzles with Unity using a tried-and-tested method: buy this book now!

Unity from Zero to Proficiency (Intermediate)


Unity from Zero to Proficiency (Intermediate)

Author: Patrick Felicia

language: en

Publisher: Patrick Felicia

Release Date:


DOWNLOAD





Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!