Unity All In One


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Unity All-In-One


Unity All-In-One

Author: Patrick Felicia

language: en

Publisher: Patrick Felicia

Release Date:


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Unleash Your Creativity and Master 3D Game Development! Are you ready to bring your game ideas to life? Unity All-In-One is the ultimate step-by-step guide for aspiring game developers and enthusiasts who want to create stunning 3D games while mastering Unity and C#. Whether you're a complete beginner or have some experience, this book is packed with practical projects and clear explanations to help you level up your skills. What You'll Learn: - Unity Basics: Understand Unity’s interface and essential tools to get started on your game development journey. - Core Mechanics: Create interactive game environments, implement navigation, and build engaging gameplay systems. - Player Interaction: Design intuitive controls, collect items, and manage scoring systems. - Advanced Features: Add weapons, NPCs, animations, and dynamic difficulty levels to enhance gameplay. - Adaptive Gameplay: Implement adaptive challenges and responsive game environments for a truly immersive experience. - Optimization Tips: Ensure smooth performance and scalability for your game worlds. Chapter Highlights: - Chapter 1 - Unity Basics: Learn the foundational tools and features of Unity, including the interface, prefabs, and manipulating objects in the scene. - Chapter 2 - Introduction to C# Coding: Master essential programming concepts such as variables, loops, functions, and object-oriented programming to power your games. - Chapter 3 - Game Mechanics: Develop critical mechanics like scoring, saving player progress, inventory management, collision detection, tags, loading scenes, ray-casting, and particles. - Chapter 4 - 3D Animation: Explore Unity’s Mecanim animation system, finite-state machines, transitions, and triggers to bring characters to life. - Chapter 5 - Building a User Interface: Create immersive UI elements like splash screens, buttons, images, and special effects to enhance user experience. - Chapter 6 - AI for NPCs: Implement intelligent NPC behaviors with navigation, obstacle jumping, enemy detection, group movement, and melee combat. - Chapter 7 - Adaptive Gameplay: Introduce difficulty levels, adjust NPC behaviors dynamically, and create games that adapt to player skill levels. Who Is This Book For? - Beginners with no prior coding or Unity experience. - Intermediate developers looking to deepen their knowledge of Unity and game mechanics. - Hobbyists and indie developers eager to turn their game ideas into reality. - Students and educators seeking a structured approach to learning Unity and C#. From designing simple game worlds to creating complex NPC behaviors and adaptive challenges, Unity All-In-One will guide you through every step of game development. With quizzes, challenges, and resource packs included, you'll not only build games but also the confidence to take on your next big project. Start your game development journey today—grab your copy of Unity All-In-One and bring your imagination to life!

Holistic Game Development with Unity


Holistic Game Development with Unity

Author: Penny De Byl

language: en

Publisher: Taylor & Francis

Release Date: 2012


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The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

All from One


All from One

Author: Pieter d' Hoine

language: en

Publisher: Oxford University Press

Release Date: 2017


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Proclus (412-485 A.D.) was one of the last official "successors" of Plato at the head of the Academy in Athens at the end of Antiquity, before the school was finally closed down in 529. As a prolific author of systematic works on a wide range of topics and one of the most influential commentators on Plato of all times, the legacy of Proclus in the cultural history of the west can hardly be overestimated. This book introduces the reader to Proclus' life and works, his place in the Platonic tradition of Antiquity, and the influence his work exerted in later ages. Various chapters are devoted to Proclus' metaphysical system, including his doctrines about the first principle of all reality, the One, and about the Forms and the soul. The broad range of Proclus' thought is further illustrated by highlighting his contribution to philosophy of nature, scientific theory, theory of knowledge, and philosophy of language. Finally, also his most original doctrines on evil and providence, his Neoplatonic virtue ethics, his complex views on theology and religious practice, and his metaphysical aesthetics receive separate treatments. This book is the first to bring together the leading scholars in the field and to present a state of the art of Proclean studies today. In doing so, it provides the most comprehensive introduction to Proclus' thought currently available.