Unified Discourse Analysis

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.
The Routledge Handbook of Language and Dialogue

The Routledge Handbook of Language and Dialogue is the first comprehensive overview of the emerging and rapidly growing sub-discipline in linguistics, Language and Dialogue. Edited by one of the top scholars in the field, Edda Weigand, and comprising contributions written by a variety of likewise influential figures, the handbook aims to describe the history of modern linguistics as reasoned progress leading from de Saussure and the simplicity of artificial terms to the complexity of human action and behaviour, which is based on the integration of human abilities such as speaking, thinking, perceiving, and having emotions. The book is divided into three sections: the first focuses on the history of modern linguistics and related disciplines; the second part focuses on the core issues and open debates in the field of Language and Dialogue and introduces the arguments pro and contra certain positions; and the third section focuses on the three components that fundamentally affect language use: human nature, institutions, and culture. This handbook is the ideal resource for those interested in the relationship between Language and Dialogue, and will be of use to students and researchers in Linguistics and related fields such as Discourse Analysis, Cognitive Linguistics, and Communication.
A Multimodal Approach to Video Games and the Player Experience

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.