Unapproved Draft Standard For Learning Technology 2 Data Model For Reusable Competency Definitions


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Gamification: Concepts, Methodologies, Tools, and Applications


Gamification: Concepts, Methodologies, Tools, and Applications

Author: Management Association, Information Resources

language: en

Publisher: IGI Global

Release Date: 2015-03-31


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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

IEEE Unapproved Draft Std P1484.20.1/D7, May 2007


IEEE Unapproved Draft Std P1484.20.1/D7, May 2007

Author:

language: en

Publisher:

Release Date: 2007


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