Ultimate 3d Game Engine Design Architecture


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Ultimate 3D Game Engine Design and Architecture


Ultimate 3D Game Engine Design and Architecture

Author: Allen Sherrod

language: en

Publisher: Charles River Media

Release Date: 2009


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3D Game Engine Architecture


3D Game Engine Architecture

Author: David Eberly

language: en

Publisher: CRC Press

Release Date: 2004-12-17


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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is

3D GAME ENGINE DEVELOPMENT


3D GAME ENGINE DEVELOPMENT

Author: Franc Pouhela

language: en

Publisher: Madsycode

Release Date: 2024-02-01


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Developing a custom game engine in today's landscape might raise eyebrows among many, as there's an abundance of really good free and open-source alternatives readily accessible. To challenge this prevailing wisdom might appear unconventional at best. However, I firmly believe that there are compelling reasons for you to explore this intricate world. In this book, you will embark on a journey to build a cross-platform 3D game engine from scratch using C++ and OpenGL. The adventure begins with setting up a versatile development environment and a robust build system, laying the foundation for the challenges that lie ahead. As the journey progresses, we venture into more advanced terrain, tackling the implementation of critical features such as graphics rendering, physics, scripting, serialization, etc. Finally, it culminates with the implementation of a graphical user interface to improve interaction with the engine's features and game creation.