Typescript 2 X By Example

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TypeScript 2.x By Example

Leverage the power of Typescript 2.0 using real-world examples About This Book Begin with the fundamentals of TypeScript and learn how to write better JavaScript code Build three amazing applications throughout the book Leverage the power of tools such as Angular 2 and NativeScript to build for the web as well as for mobile Who This Book Is For Web developers who would like to learn how to use TypeScript to build amazing applications will benefit from this book. What You Will Learn Design your first project in Visual Studio Learn about the different data types in TypeScript Create web applications in an object-oriented fashion using TypeScript Build a Trello application using TypeScript's complex features. Explore the tools available in a web application ecosystem to write unit test cases Deploy web applications to cloud and assign resources to the application In Detail The TypeScript language, compiler, and open source development toolset brings JavaScript development up to the enterprise level. It allows you to use ES5, ES6, and ES7 JavaScript language features today, including classes, interfaces, generics, modules, and more. Its simple typing syntax enables building large, robust applications using object-oriented techniques and industry-standard design principles. This book aims at teaching you how to get up and running with TypeScript development in the most practical way possible. Taking you through two exciting projects built from scratch, you will learn the basics of TypeScript, before progressing to functions, generics, promises, and callbacks. Then, you'll get to implement object-oriented programming as well as optimize your applications with effective memory management. You'll also learn to test and secure your applications, before deploying them. Starting with a basic SPA built using Angular, you will progress on to building, maybe, a Chat application or a cool application. You'll also learn how to use NativeScript to build a cool mobile application. Each of these applications with be explained in detail, allowing you to grasp the concepts fast. By the end of this book, you will have not only built two amazing projects but you will also have the skills necessary to take your development to the next level. Style and approach Example-based approach to get you quickly started with Typescript
WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API

Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!
Learning Typescript

Exploit the features of TypeScript to develop and maintain captivating web applications with easeAbout This Book- Learn how to develop modular, scalable, maintainable, and adaptable web applications by taking advantage of TypeScript- Create object-oriented JavaScript that adheres to the solid principles efficiently- A comprehensive guide that explains the fundamentals of TypeScript with the help of practical examplesWho This Book Is ForIf you are a JavaScript developer aiming to learn TypeScript to build beautiful web applications, then this book is for you. No prior knowledge of TypeScript is required.What You Will Learn- Learn the key TypeScript language features and language runtime- Develop modular, scalable, maintainable, and adaptable web applications- Create object-oriented code that adheres to the solid principles- Save time using automation tools like Gulp and Karma- Develop robust applications with testing (Mocha, Chai and SinonJS)- Put your TypeScript skills in practice by developing a single-page web application framework from scratch- Use the JavaScript of tomorrow (ES6 and ES7) today with TypeScriptIn DetailTypeScript is an open source and cross-platform typed superset of JavaScript that compiles to plain JavaScript that runs in any browser or any host. It allows developers to use the future versions of JavaScript (ECMAScript 6 and 7) today. TypeScript adds optional static types, classes, and modules to JavaScript, to enable great tooling and better structuring of large JavaScript applications.This book is a step-by-step guide that will get you started with TypeScript with the help of practical examples. You start off by understanding the basics of TypeScript. Next, automation tools like Grunt are explained followed by a detailed description of function, generics, callbacks and promises. After this, object-oriented features and the memory management functionality of TypeScript are explained. At the end of this book, you will have learned enough to implement all the concepts and build a single page application from scratch.Style and approachThis is a step-by-step guide that covers the fundamentals of TypeScript with practical examples. Each chapter introduces a set of TypeScript language features and leads the readers toward the development of a real-world application.