Two Tribes Graphic Novel

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Two Tribes

In her poignant debut graphic novel inspired by her own life, Emily Bowen Cohen embraces the complexity, meaning, and deep love that comes from being part of two vibrant tribes. Mia is still getting used to living with her mom and stepfather, and to the new role their Jewish identity plays in their home. Feeling out of place at home and at her Jewish day school, Mia finds herself thinking more and more about her Muscogee father, who lives with his new family in Oklahoma. Her mother doesn’t want to talk about him, but Mia can’t help but feel like she’s missing a part of herself without him in her life. Soon, Mia makes a plan to use the gifts from her bat mitzvah to take a bus to Oklahoma—without telling her mom—to visit her dad and find the connection to her Muscogee side she knows is just as important as her Jewish side. This graphic novel by Muscogee-Jewish writer and artist Emily Bowen Cohen is perfect for fans of American Born Chinese by Gene Luen Yang. It is published by Heartdrum, an imprint that centers stories about contemporary Indigenous young people.
Home Time: Book One

Author: Campbell Whyte
language: en
Publisher: Top Shelf Productions
Release Date: 2017-08-23
The last school bell has rung and it’s finally HOME TIME! Even though they’re twins, Lilly and David don’t agree on much… except that the last summer before high school is the perfect time for relaxing with friends. But their plans for sleepovers, fantasy games, and romance are thrown out the window when the whole gang falls into a river and wakes up in a village of fantastic creatures.
Graphic Novels

Author: D. Aviva Rothschild
language: en
Publisher: Bloomsbury Publishing USA
Release Date: 1995-04-15
The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.