Tutorial Sessions


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Complex Variables: Principles And Problem Sessions


Complex Variables: Principles And Problem Sessions

Author: A K Kapoor

language: en

Publisher: World Scientific Publishing Company

Release Date: 2011-03-28


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This textbook introduces the theory of complex variables at undergraduate level. A good collection of problems is provided in the second part of the book. The book is written in a user-friendly style that presents important fundamentals a beginner needs to master the technical details of the subject. The organization of problems into focused sets is an important feature of the book and the teachers may adopt this book for a course on complex variables and for mining problems.

Tutorials in Operations Research


Tutorials in Operations Research

Author: Institute for Operations Research and the Management Sciences. National Meeting

language: en

Publisher: INFORMS

Release Date: 2008


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Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Author: Lane, Carol-Ann

language: en

Publisher: IGI Global

Release Date: 2022-01-07


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Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.