Turing S Cathedral The Origins Of The Digital Universe Pdf


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Turing's Cathedral


Turing's Cathedral

Author: George Dyson

language: en

Publisher: Pantheon

Release Date: 2012-03-06


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“It is possible to invent a single machine which can be used to compute any computable sequence,” twenty-four-year-old Alan Turing announced in 1936. In Turing’s Cathedral, George Dyson focuses on a small group of men and women, led by John von Neumann at the Institute for Advanced Study in Princeton, New Jersey, who built one of the first computers to realize Alan Turing’s vision of a Universal Machine. Their work would break the distinction between numbers that mean things and numbers that do things—and our universe would never be the same. Using five kilobytes of memory (the amount allocated to displaying the cursor on a computer desktop of today), they achieved unprecedented success in both weather prediction and nuclear weapons design, while tackling, in their spare time, problems ranging from the evolution of viruses to the evolution of stars. Dyson’s account, both historic and prophetic, sheds important new light on how the digital universe exploded in the aftermath of World War II. The proliferation of both codes and machines was paralleled by two historic developments: the decoding of self-replicating sequences in biology and the invention of the hydrogen bomb. It’s no coincidence that the most destructive and the most constructive of human inventions appeared at exactly the same time. How did code take over the world? In retracing how Alan Turing’s one-dimensional model became John von Neumann’s two-dimensional implementation, Turing’s Cathedral offers a series of provocative suggestions as to where the digital universe, now fully three-dimensional, may be heading next.

The Changing Role of Geological Surveys


The Changing Role of Geological Surveys

Author: P.R. Hill

language: en

Publisher: Geological Society of London

Release Date: 2020-12-07


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Senior managers and Heads of Geological Survey Organizations (GSOs) from around the world have contributed a collection of papers to provide a benchmark on how GSOs are responding to national and international needs in a rapidly changing world. GSOs continue to provide key scientific information about Earth systems, natural hazards and climate change. As countries adopt sustainable development principles and the public increasingly turns to social media to find information about resource and environmental issues, the generation and communication of Earth science knowledge become increasingly important. This volume provides a snapshot of how GSOs are adapting their activities to this changing world. The different national perspectives presented converge around several common themes related to resources, environment and big data. Climate change and the UN’s Sustainable Development Goals provide an increased incentive for GSOs of the world to work in harmony, to generate knowledge of Earth systems and to provide solutions for sustainable management of the planet.

A Biography of the Pixel


A Biography of the Pixel

Author: Alvy Ray Smith

language: en

Publisher: MIT Press

Release Date: 2021-08-03


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The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.