Triz Theory Of Inventive Problem Solving High Impact Strategies What You Need To Know

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TRIZ - Theory of Inventive Problem Solving: High-impact Strategies - What You Need to Know

TRIZ (Russian: Teoriya Resheniya Izobretatelskikh Zadatch) is a problem-solving, analysis and forecasting tool derived from the study of patterns of invention in the global patent literature. It was developed by the Soviet inventor and science fiction author Genrich Altshuller and his colleagues, beginning in 1946. In English the name is typically rendered as ""the Theory of Inventive Problem Solving)"", and occasionally goes by the English acronym TIPS. Following Altshuller's insight, the Theory developed on a foundation of extensive research covering hundreds of thousands of inventions across many different fields to produce a theory which defines generalisable patterns in the nature of inventive solutions and the distinguishing characteristics of the problems that these inventions have overcome. An important part of the Theory has been devoted to revealing patterns of evolution and one of the objectives which has been pursued by leading practitioners of TRIZ has been the development of an algorithmic approach to the invention of new systems, and the refinement of existing ones. The Theory includes a practical methodology, tool sets, a knowledge base, and model-based technology for generating new ideas and solutions for problem solving. It is intended for application in problem formulation, system analysis, failure analysis, and patterns of system evolution. This book is your ultimate resource for TRIZ - Theory of Inventive Problem Solving. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about TRIZ - Theory of Inventive Problem Solving right away, covering: TRIZ, 40 Principles of Invention, Genrich Altshuller, Ideal Final Result, Invention Machine, Level of Invention, Problem solving, 5 Whys, 6-3-5 Brainwriting, Abstraction, Adaptive reasoning, Analytical skill, Brainstorming, Candle problem, Circle Time, Cognitive acceleration, Cognitive closure (philosophy), Computational thinking, Convergent and divergent production, Convergent thinking, Cornelian dilemma, Creative problem solving, Creative Problem Solving Process, Creativity, Creativity techniques, Critical Skills, Critical thinking, Curiosity, Deductive reasoning, Dilemma, Divergent question, Divergent thinking, Karl Duncker, Eight Disciplines Problem Solving, Einstellung effect, Entrenched Player's Dilemma, Environmental scanning, Epiphany (feeling), Failure analysis, Failure mode and effects analysis, Five Ws, Flow (psychology), Force field analysis, Functional fixedness, Future Search, Heuristic, How to Solve It, How to Solve It By Computer, Hyperfocus, Inductive reasoning, Insight phenomenology, Integrative thinking, International Center for Studies in Creativity, Issue trees, Lateral computing, Lateral thinking, List of Future Problem Solving Program affiliates, Multidisciplinary approach, Nursing process, Objective approach, Parallel thinking, Perplex City, Plan, Planning, Problem finding, Problem shaping, Problem statement, Productive Thinking Model, Project Euler, Proof by exhaustion, Puzzle, Reasoning system, Recognition primed decision, Reconstructive observation, Rhetorical reason, Rogerian argument, RPR Problem Diagnosis, Self-organising heuristic, Sequence theory, Socratic questioning, Syntegrity, Systems thinking, Talking past each other, Task force, Teachable moment, Thinking outside the box, Trial and error, Troubleshooting, Unified Structured Inventive Thinking, Use of force, Wicked problem, Working memory, Working memory training This book explains in-depth the real drivers and workings of TRIZ - Theory of Inventive Problem Solving. It reduces the risk of your technology, time and resources investment decisions by enabling you to compare your understanding of TRIZ - Theory of Inventive Problem Solving with the objectivity of experienced professionals.
인지니어스

실리콘밸리가 열광하는 인재들의 비밀! 그들은 스탠퍼드 ‘디 스쿨’에서 창의력 훈련을 받았다!! 창의력은 가르칠 수 없다는 오해를 산산이 부숴버리는 책! 스탠퍼드 디 스쿨(Institute of Design at Stanford) 창의력 훈련법을 한 권의 책으로 만난다 최근 가장 혁신적이고 창의적인 교육과정으로 주목받고 있는 미국 스탠퍼드대의 '디 스쿨'(D.School). 미국 산업계를 실리콘밸리가 살찌운다면, 그 실리콘밸리의 꽃인 창의력을 키우는 곳이 바로 스탠퍼드 '디 스쿨'이라는 말이 있을 정도다. 비자, 젯블루, 펩시코, P&G, GE, 구글, 모토로라 등 수많은 글로벌 기업들 역시 '디 스쿨'과의 협업을 통해 아이디어를 얻는다. 그렇다면 스탠퍼드대에서 가장 인기 있는 강의이자 세계 최고 수재들의 관점을 바꾸는 것으로 정평이 난 이 창의력 수업의 커리큘럼은 과연 무엇일까? '디 스쿨'을 직접 이끄는 교수진 중 한 명인 티나 실리그 교수는 이 책을 통해 스탠퍼드 창의력 교육의 비밀을 밝혔다. 국내에서만 50만 부 이상 판매된 베스트셀러 『스무살에 알았더라면 좋았을 것들』의 저자이기도 한 그는 전편 ‘기업가정신과 혁신’ 특강에 이어 ‘창의성’ 특강을 이 책 한 권에 오롯이 담았다. 한 단어 시험, 쓰레기로 명품 만들기, '디 스쿨'의 이름표, 리프레임, 버전업된 브레인스토밍 방법 등 학생들과 진행한 프로젝트는 더욱 흥미로워졌으며 실험은 훨씬 견고해졌다. 티나 실리그 교수는 스탠퍼드 강의실에서 진행한 다양한 창의력 프로젝트들을 소개하면서 상상력과 창의력은 적당한 절차를 따른다면 후천적으로도 충분히 강화될 수 있는 자질이라고 말한다. 평범한 직원을 어떻게 스티브 잡스, 엘론 머스크, 래리 페이지 같은 혁신가로 탈바꿈시킬 수 있을까? 어떻게 창의적 인재를 만들고 키울 것인가? 과연 창의성은 성인이 된 후에도 개발할 수 있는 자질인가? 이 같은 질문의 답을 찾는 이라면 반드시 이 책의 일독을 권한다. 실리콘밸리의 혁신을 견인하는 세계 최고 창의력 학교 스탠퍼드의 교육법이 이 한 권에 오롯이 담겨있다.
Research and Practice on the Theory of Inventive Problem Solving (TRIZ)

This book clarifies the common misconception that there are no systematic instruments to support ideation, heuristics and creativity. Using a collection of articles from professionals practicing the Theory of Inventive Problem Solving (TRIZ), this book presents an overview of current trends and enhancements within TRIZ in an international context, and shows its different roles in enhancing creativity for innovation in research and practice. Since its first introduction by Genrikh Saulovich Altshuller in 1956 in the USSR, the TRIZ method has been widely used by inventors, design engineers and has become a standard element of innovation support tools in many Fortune 500 companies. However, TRIZ has only recently entered the domain of scientific publications and discussion. This collection of articles is meant as a record of scientific discussion on TRIZ that reflects the most interesting talking points, research interests, results and expectations. Topics such as Creative and Inventive Design, Patent Mining, and Knowledge Harvesting are also covered in this book.