Tricks Of The Windows Game Programming Gurus


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Tricks of the Game-programming Gurus


Tricks of the Game-programming Gurus

Author: André LaMothe

language: en

Publisher: Prentice Hall

Release Date: 1994


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This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Tricks of the Windows Game Programming Gurus


Tricks of the Windows Game Programming Gurus

Author: André LaMothe

language: en

Publisher: Sams Publishing

Release Date: 2002


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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Black Art of 3D Game Programming


Black Art of 3D Game Programming

Author: André LaMothe

language: en

Publisher:

Release Date: 1995


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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.