Trick Question Game
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The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises
EveryÊeducator’s imaginative instincts will be guided by this bookÕs practical designÊmethod, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors’ six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors’ extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games.Written in the language of instructional design, so advanced knowledge about games or technology is not required.Provides creative instructional techniques that will boost student engagement for both in-person and online instruction.Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.
More Adventures of the Orchard Street Gang
Author: Jacqueline Vater Warner
language: en
Publisher: Strategic Book Publishing & Rights Agency
Release Date: 2015-01-27
Dave and his friends arrive the first day of class at Orchard Street Christian School, only to find there have been some changes since last year. There are new rules to learn and obey, new uniforms, and new students in their learning center. Dave’s friends worry they won’t be able to remember the new rules and will get in trouble for not observing them. Their teacher holds class meetings to discuss the new rules, and on how to remember and obey them. Still Dave worries. At 12 years old, he is the world’s worst worrier! Who will be the first student to get too many demerits and be sent to the principal’s office? Dave’s class has two new students, twins Danny and Donnie. Why is Donnie absent the first day? What did the twin’s mother tell the class about Donnie’s problem? What did the class do to help him with it? Did Donnie get over his problem in time to rejoin the class? How did the twins affect the results when the class voted? Last year every vote ended in a tie: six boys against six girls. And when there are new games, how do the new rules affect choosing teams? To find the answers, read this story and the next book in the Orchard Street Gang series, Back to Orchard Street.