Towards Interdisciplinary Design Patterns For Ubiquitous Computing Aplications

Download Towards Interdisciplinary Design Patterns For Ubiquitous Computing Aplications PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Towards Interdisciplinary Design Patterns For Ubiquitous Computing Aplications book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications

Author: Baraki, Harun
language: en
Publisher: kassel university press GmbH
Release Date: 2014
Socio-technical Design of Ubiquitous Computing Systems

By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.
Participatory Sensing, Opinions and Collective Awareness

This book introduces and reviews recent advances in the field in a comprehensive and non-technical way by focusing on the potential of emerging citizen-science and social-computation frameworks, coupled with the latest theoretical and modeling tools developed by physicists, mathematicians, computer and social scientists to analyse, interpret and visualize complex data sets. There is overwhelming evidence that the current organisation of our economies and societies is seriously damaging biological ecosystems and human living conditions in the short term, with potentially catastrophic effects in the long term. The need to re-organise the daily activities with the greatest impact – energy consumption, transport, housing – towards a more efficient and sustainable development model has recently been raised in the public debate on several global, environmental issues. Above all, this requires the mismatch between global, societal and individual needs to be addressed. Recent advances in Information and Communication Technologies (ICT) can trigger important transitions at the individual and collective level to achieve this aim. Based on the findings of the collaborative research network EveryAware the following developments among the emerging ICT technologies are discussed in depth in this volume: • Participatory sensing – where ICT development is pushed to the level where it can support informed action at the hyperlocal scale, providing capabilities for environmental monitoring, data aggregation and mining, as well as information presentation and sharing. • Web gaming, social computing and internet-mediated collaboration – where the Web will continue to acquire the status of an infrastructure for social computing, allowing users’ cognitive abilities to be coordinated in online communities, and steering the collective action towards predefined goals. • Collective awareness and decision-making – where the access to both personal and community data, collected by users, processed with suitable analysis tools, and re-presented in an appropriate format by usable communication interfaces leads to a bottom-up development of collective social strategies.