Tools For Mobile Multimedia Programming And Development


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Tools for Mobile Multimedia Programming and Development


Tools for Mobile Multimedia Programming and Development

Author: Tjondronegoro, D.

language: en

Publisher: IGI Global

Release Date: 2013-05-31


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Mobile devices are rapidly developing into the primary technology for users to work, socialize, and play in a variety of settings and contexts. Their pervasiveness has provided researchers with the means to investigate innovative solutions to ever more complex user demands. Tools for Mobile Multimedia Programming and Development investigates the use of mobile platforms for research projects, focusing on the development, testing, and evaluation of prototypes rather than final products, which enables researchers to better understand the needs of users through image processing, object recognition, sensor integration, and user interactions. This book benefits researchers and professionals in multiple disciplines who utilize such techniques in the creation of prototypes for mobile devices and applications. This book is part of the Advances in Wireless Technologies and Telecommunication series collection.

Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach


Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach

Author: Richardson, Martin

language: en

Publisher: IGI Global

Release Date: 2013-12-31


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"This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--

Learning and Collaboration Technologies: Technology-Rich Environments for Learning and Collaboration.


Learning and Collaboration Technologies: Technology-Rich Environments for Learning and Collaboration.

Author: Panayiotis Zaphiris

language: en

Publisher: Springer

Release Date: 2014-06-07


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The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: virtual and augmented learning environments; mobile and ubiquitous learning; technology@school; collaboration, learning and training.